missleadingquestions: Ryslig Mermaid AU (Default)
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PLAYER
Name: Luc/Lucario
Age: 20
Personal Journal: [personal profile] je_ri_cho
E-mail: puppyfacemccall@gmail.com
AIM: colibriprince | PLURK: [plurk.com profile] gueyprince

CHARACTER
Name: Maya Fey
Canon: Ace Attorney
Age: 27
Timeline: Ace Attorney: Dual Destinies

Personality:
In a game about solving murder cases and proving your defendants innocent, things can get rather heavy. Maya Fey, sister of Phoenix Wright’s mentor Mia Fey, provides a glimmer of sunshine in situations that could otherwise be intensely frustrating. Maya Fey is a nearly unstoppable force and an incredible sidekick. While sometimes naïve, childish, and clumsy, she can also be incredibly clever. Phoenix and Maya think about things very differently, thus allowing them to see almost every possibility when they work together. It’s a good thing, too; where Phoenix might miss something, Maya is almost always sure to pick it up.

She is a little immature, and much like the rest of the cast, a huge dork. Maya enjoys samurai movies and ‘kid shows’, as well as collecting trading cards from those shows. She loves to investigate and cause minor trouble, and often teases Phoenix with ‘criminal’ ideas. Maya loves things, and that’s important; what Maya likes, Maya is passionate about. Whether it’s food or being a medium, or people who are important to her, Maya is a passionate girl with a fiery spirit and a bit of an attitude to keep up with Phoenix.

Maya also has an absolutely voracious appetite. She often jokes about having four stomachs; one for burgers, one for steaks, one for sweets, and one for all the other things she could eat. She jokes about a lot of things, in fact, and sometimes does so seemingly only to give Phoenix grief. Her curiosity, voracity, and stubborn persistence liken her to a juvenile cat; not quite a baby, but still pushing her nose into everything even if it might burn her paws. Maya certainly isn’t afraid to get burnt, either; she’ll do what she can, even if she regrets it afterward. If anything, she certainly can’t stay down for long-- Maya seems nigh incapable of holding a grudge or staying down for the count. Only when things are weighing down on her after believing she is not able to help Edgeworth, who she has come to see as a friend through Phoenix, does she feel down on herself for quite a while.

This, however, is where Maya Fey becomes most incredible. Maya’s deepest love is for other people and she can consider people friends even only after days of meeting them. She feels genuine joy for their successes and sorrow for their downfalls, and is incredibly empathetic. She is the one who is most enthusiastic about Phoenix’s new position as head of the law office, even if he is replacing the job of Maya’s deceased sister. Maya is the one to risk herself being in contempt of court when Lotta Hart’s testimony isn’t adding up and the Judge and prosecutor Von Karma refuse to listen to Phoenix, and shows no remorse about being sent to the detention center for a second time. It’s Maya who, when Prosecutor Von Karma threatens Phoenix and Maya with an over-charged tazer, jumps in front of Phoenix in attempts to grab the evidence Von Karma is stealing and give Phoenix enough time to run before Von Karma can attack him as well. Maya Fey may be clumsy, curious, and immature, but it’s her strong, golden heart that makes her such a great assistant and eventually, a grand mystic.

Even to the end of the series, Maya's behaviour can easily be misinterpreted as a lack of competence or ability to become the Master of Kurain. This, however, is exactly what her aunt believed and exactly completely incorrect. Maya's behaviour often appears to be immature, but in reality she simply has a different way of dealing with things. She may often seem scatterbrained and make people wonder how she even remembers to brush her teeth at night without a mother or sister to scold her into it, but the reality is, Maya has spent many years without a mother to watch over her and many years with her sister gone to study. She doesn't always act like an adult and she doesn't always do what she is expected to do or what is considered her responsibility, but in the end she will always come through. Though she seems so strange in behaviour, she does her best to stay strong and supportive of those close to her.

In addition to this observation, one should also recognise that Maya has always had significant reasons not to want to become master of Kurain. To do so would be to admit that her mother and sister are both gone forever, and by the end of game three her position as future master is what is getting her targeted so much. It's perfectly reasonable for Maya to want a normal life, so it's no surprise that after the trial for the murderer of her mother, Maya mentions no longer wanting to be associated with the Fey name. However, once again, Maya pulls through. Being sad isn't a sign of a lack of strength, after all; the fact that Maya always pulls herself back up is what stands as the hallmark of her fortitude. Her childish demeanour and sunny outlook do not prevent her from being a competent person or potential leader; in fact, it's Maya's personality that could very well be the starting point for Kurain Village returning to its former glory. Her energy, ease of making connections, and strength will easily guide her through her status as the master of Kurain.

As Maya progresses through Professor Layton versus Phoenix Wright, Ace Attorney (assumed by most to take place after Trials and Tribulations), her growth as an adult is even more evident. She's somewhat less klutzy and almost all of her comedic mishaps seem to be intentional-- either to get Phoenix's (and Professor Layton's) goat or to keep her friends from getting too down on themselves. She's a force of optimism and care, being kind, comforting, and uplifting to the game's main character Espella, and somewhat constructively dealing with Espella's evident symptoms of disassociation.

The game also solidified two other points; the first being that Maya is very private about dealing with her own pain. Though she may cry for others or for petty things in front of people, when she has a tough internal problem, she tends to try to deal with that pain herself. She is found by Luke Triton in the middle of the night, cleaning (doing chores!) as she ponders the significance of her false memories from her adventure, and is shown to be very affected by the problem once Luke coaxes the truth from her. The second poin is that Maya does see herself as an adult and recognizes her own responsibility despite her antics. When Luke invites her out to look for the missing cat after the aforementioned scenario, Luke remarks that he will protect her and keep her safe in the night. Maya answers (to herself more than to Luke) something along the lines of, "But, I'm the adult here… isn't that my job?" and very subtly keeps Luke on track through the adventure. Though Maya never compromises on her playful personality, she is still very capable of making sure to use it to keep her friends on track in ways they might not even notice-- whether it's keeping Phoenix on his toes to make sure he doesn't fall into his lethargic ways or gently teasing Pearl to teach her lessons without getting strict with her the way Morgan does.

Maya's biggest growth between PLvAA and Dual Destinies, it would seem, is that she begins to take herself seriously as master of Kurain. It's known that she spends a lot of time training, but unfortunately, the events between PLvAA and Dual Destinies for Maya are a mystery. Because of this, if it would be preferred that she be apped as a canon OC, I will gladly change my application.


Background: On the Ace Attorney Wiki

Strengths/Weaknesses:

+/-; Stubborn
For better or for worse, Maya is rather hard-headed. She's almost unstoppable, and has pretty strong convictions. But this hardheadedness can also get her into trouble-- in or out of the courtroom.


-; Naïve
While she's doing her best to become an adult, Maya still has all the wonder of a kid. This means she can sometimes get herself into uncomfortable situations, simply by touching things she isn't supposed to, being too nosy, or being incredibly... gullible. She hasn't got much of a sarcasm metre.


+; Big heart
Self-sacrificing and sweet, Maya Fey puts the feelings of others before herself, especially when it comes to her friends and family. It's a trait she seems to share with her older sister, and one that keeps her strong when the going gets tough. While at times it may seem she hasn't got much conviction for herself, she'll even bravely face a harrowing tragedy for the sake of lightening a close relative's pain.


-?; Small
Physically, Maya is small and looks younger than she is. She can't put up too much of a fight, and has been taken advantage of because of this before; it was very easy to frame her for the deaths of her sister and of her client through physical manipulation.


+/-; Nosey Inquisitive Nosey
Like a too-curious Cat, Maya has a habit of sticking her nose into business it shouldn't be in. She isn't much of a gossip, but that doesn't mean she doesn't like sifting through information and figuring things out. To a point, she even feels lonely or left out when Nick keeps things from her, and will often bug him into explaining. This can make her seem immature and sometimes get her in trouble, but it can also aid in investigations... usually unintentionally.


+/-; Sidekick "Syndrome"
Being the sidekick has a lot of perks; you get to help the hero with almost everything, support them, and get them to buy you burgers. However, you often also have a trope of terrible luck that the hero has to save you from. Maya is accused of murder multiple times, accused of being involved in murders multiple times, kidnapped, targeted, and, well, you get the picture. She's a strong, perky sidekick, but has to deal with the risks of being one nonetheless.



Abilities:
Mystic Maya is a psychic or medium, and all mediums are female. Using E.S.P., she would be-- in theory-- able to communicate with the dead. She used to be a little bad at it, but has been training recently and is able to channel in her last case. However, this requires the presence of spirits to channel, of course. While channelling a spirit, Maya, like any other medium, will find her spirit in a state of complete unconsciousness during which she cannot even dream. While this occurs, the spirit will borrow her body and use it. Two mediums cannot channel the same spirit at the same time, but a more experienced medium can steal a spirit from another medium or can prevent another from channeling by channeling the spirit more quickly.

According to Morgan Fey, Maya's aunt, an experienced psychic can control the spirit they channel. However, the validity of this statement has not been proven and may be challenged by the fact that Maya's mother, Misty Fey, is later involved in an altercation caused by a spirit by whom Misty was possessed. Morgan Fey also purports that there is a Spirit Severing technique; however, because this may have been fabricated by Morgan and Maya never claims to know the technique, it can be assumed she would be unable to use it.

In addition to channeling spirits, mediums can use spiritual energy to charge mystic artefacts such as the magatama, a gem that allows the one who possesses the magatama to see psyche locks. These locks are indicators that a person is hiding something behind a lie or is witholding information as a secret. These locks can only be broken with proper evidence, assuming those who have the locks on them admit to the evidence that is presented.


First Person:
From her last stay in RC

Third Person:
Bioshock sample